The UNIX Book of Games, a 1996 publication by Janice Winsor, described various games with an accompanying CD-ROM containing executables and source code for Linux and SCO Unix. In 1998, two programmers from Origin ported Ultima Online to Linux. Other early commercial Linux games included Hopkins FBI, an adventure game released in 1998 by MP Entertainment, and Inner Worlds in 1996, which was released for and developed on Linux. In 1991 DUX Software contracted Don Hopkins to port SimCity to Unix, which he later ported to Linux and eventually released as open source for the OLPC XO Laptop. Red Hat had previously passed on publishing Quake for Linux, since it was not open-source at the time. The ports of Quake and Quake II were released physically by Macmillan Computer Publishing USA, while Quake III was released for Linux by Loki Software. Later id products continued to be ported by Zoid Kirsch and Timothee Besset, a practice that continued until the studio's acquisition by ZeniMax Media in 2009. An SVGALib version was also later produced by Greg Alexander in 1997 using recently leaked source code, but was later mainlined by id. Their game Quake was ported to Linux via X11 in 1996, once again by Dave D. Id Software, the original developers of Doom, also continued to release their products for Linux. Ancient Domains of Mystery was also released for Linux in 1994 by Thomas Biskup, building on the roguelike legacy of games such as Moria and its descendent Angband, but more specifically Hack and NetHack. The studio's never finished Golgotha was also slated to be released by Red Hat in box. From there Taylor would also help found the development studio Crack dot Com, which released the video game Abuse, with the game's Linux port even being distributed by Linux vendors Red Hat and Caldera. Shareware copies of the game were included on various Linux discs, including those packed in with reference books. Taylor ported the game Doom to Linux, as well as many other systems, during his spare time. The beginning of Linux as a gaming platform for commercial video games is widely credited to have begun in 1994 when Dave D. 1994–1997 Doom was one of the first major commercial games to be released for Linux. As the operating system itself grew and expanded, the amount of free and open-source games also increased in scale and complexity, with both clones of historically popular releases beginning with BZFlag, LinCity, and FreeCiv, as well as original creations such as Rocks'n'Diamonds, Cube, The Battle for Wesnoth, and Tux Racer. Popular early titles included Netrek and the various XAsteroids, XBattle, XBill, XBoing, X-Bomber, XConq, XDigger, XEmeraldia, XEvil, XGalaga, XGammon, XLander, XLife, XMahjong, XMine, XSoldier, XPilot, XRobots, XRubiks, XShogi, XScavenger, XTris, XTron, XTic and XTux games using the X Window System. The free software philosophy and open source methodology which drove the development of the operating system in general also spawned the creation of various early free games. A notable example of this are the " BSD Games", a collection of interactive fiction and other text-mode amusements. These games were mostly either arcade and parlour type games or text adventures using libraries like curses. Linux gaming started largely as an extension of the already present Unix gaming scene, which dates back to that system's conception in 1969 with the game Space Travel and the first edition in 1971, with both systems sharing many similar titles. See also: Open source video game § History NetHack, a primordial Unix game
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